10/7/2023 0 Comments F1 2017 launch dates![]() ![]() XR: Updated .openxr package version to 1.8.2.ĢD: Fixed Pixel Perfect Camera error when scale is set to 0.Īndroid: Fixed an issue where Android build system was asking for an API level that didn't exist.Īndroid: Fixed an issue where pause was not processed when onPause() is called right after onResume() is called.Īndroid: On closing the touch screen keyboard TouchScreenKeyboard.hideInput is set to true.Īpple TV: Fixed play mode test project InputBackend.ĭX12: Fixed a rare crash when using ray traced reflections in HDRP.Įditor: Fixed alignment issues with the label and value field when editing LazyLoadReference and MinMaxGradient fields.Įditor: Fixed an issue where the font color would not be right for certain font assets.Įditor: Fixed app crash when memorysetup-job-temp-allocator-block-size property was unaligned to the power of 2.Įditor: Make text in Windows Editor dialogues selectable to support copy and paste.Įditor: Removed dialog window and Variant suffix for Model Prefab Instances dragged into the project window. XR: Updated AR Foundation and related packages to version 5.0.7. Editor: Improved exception handling when package load fails.Universal RP: Rendering stops and an “ArgumentNullException” error appears when disabling Camera’s “Dynamic Resolution” setting Serialization: Crash on SerializedProperty_CUSTOM_GetStringValueInternal when renaming a ScriptableObject Asset ![]() Native Window Management: Crash on core::Join & _ptr64,char const (& _ptr64),core::basic_string_ref > when the Editor runs out of memory saving an invalid override Input: The device selection menu does not respond to mouse clicks when trying to add a device in a Control Scheme HD RP: Motion Blur distorts Terrain details in Runtime Graphics Device Features: Severe performance degradation in Play Mode when using multiple Cameras with “Direct3D12”, “OpenGLCore”, and “OpenGLES3” Graphics APIs in URP & HDRP Graphics Device Features: Rendering artifacts using Custom Render Texture shader on Sphere Game Object Asset Importers: OnImportAsset leaks 5GB of memoryĪudio Authoring: Prefabs with the AudioSources component don’t change the output of their AudioMixer group when instantiated using Addressables and manipulated in the Player
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